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Amory et. al. - Computer Games as a Learning Resource open in new window
Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
(http://www.und.ac.za/und/biology/staff/amory/edmedia98.html)

Buzzcut open in new window
A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
(http://www.buzzcut.com)

Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier open in new window
Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
(http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828)

Computergamestudies Mailing List open in new window
Description of the mailing list, archives of previous posts and instructions on how to subscribe.
(http://listserv.cddc.vt.edu/mailman/listinfo/computergamestu)

DFC Intelligence: Game Industry Research open in new window
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
(http://www.dfcint.com/)

Digiplay Initiative open in new window
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
(http://www.digiplay.org.uk/)

Fred McVittie: Games, entertainment and after. open in new window
Short essay arguing that games are theatre and vice versa.
(http://www.mmu.ac.uk/c-a/adp/artstudy/pages/pants/pages/afte)

Fun is Fine: Toward a Philosophy of Game Design open in new window
Acticle reviewing David Kennerly's philosophy.
(http://userwww.sfsu.edu/~kennerly/game_design/fun_is_fine.ht)

Game Culture open in new window
Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
(http://www.game-culture.com/)

Game Liberation open in new window
A game about game theory by Jesper Juul.
(http://www.jesperjuul.dk/gameliberation/)

Game Research open in new window
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
(http://www.game-research.com)

Gamegirlz Articles and Features open in new window
Collection of academic articles, interviews and opinion pieces on women and gaming.
(http://www.gamegirlz.com/articles/index.shtml)

Games, Gamers and Gaming Culture open in new window
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
(http://www.knowledge.hut.fi/projects/games/gamelinks.html)

Gaming People open in new window
A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
(http://stage.itp.tsoa.nyu.edu/~mcb233/)

Global Timoto open in new window
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
(http://www.globaltimoto.com)

How They Got Game: The History of Videogames and Interactive Simulations open in new window
A project based at Stanford but involving researchers from several universities in the US that explores the history and cultural impact of videogames and interactive simulations.
(http://poweredge.stanford.edu/videogames/)

Interactive Fiction open in new window
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
(http://www.uwec.edu/jerzdg/orr/articles/if/index.html)

Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? open in new window
Quick and very sharp critique of the validity of recent research on video games and violence.
(http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein)

Jesper Juul: A clash between game and narrative open in new window
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
(http://www.jesperjuul.dk/thesis/)

John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality open in new window
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
(http://www.iath.virginia.edu/pmc/Virtual.Community.html)

Joystick101 open in new window
Community of people interested in the study of computer and vidogames. Site features articles on games, reviews, previews and interviews.
(http://www.joystick101.org/)

Klevjer, Rune: In Defence of Cutscenes open in new window
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
(http://www.uib.no/people/smkrk/docs/klevjerpaper.htm)

Ludology.org - Videogame Theory open in new window
Resource for academic videogame research - Includes articles, links, conferences, news
(http://www.ludology.org)

Making Sense of Software: Computer Games and Interactive Textuality open in new window
Essay about video games including an analysis of SimCity written by Ted Friedman.
(http://www.duke.edu/~tlove/simcity.htm)

New International Association for Digital Games Researchers open in new window
Brief information on this initiative by Digiplay, and a call for participation.
(http://www.digiplay.org.uk/dga.php)

Pargman, Daniel: Code begets community open in new window
Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
(http://svmud.lysator.liu.se/pargman/)

Richard A. Bartle: MUD Writings Archive open in new window
A collection of fulltext research articles on MUDs by different researchers.
(http://mud.co.uk/richard/oarchive.htm)

Richard A. Bartle: Players Who Suit MUDs open in new window
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
(http://www.mud.co.uk/richard/hcds.htm)

Satellite Uplink open in new window
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
(http://www.efn.org/~dredmond/penguin.html)

The 2002 Project on Massively Multiplayer Game Communities open in new window
Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
(http://www-personal.umich.edu/%7Edcwillia/EQ.htm)

The Zero-Game Studio open in new window
Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
(http://zerogame.tii.se/)

Video Game Culture: Leisure and Play Preferences of BC Teens open in new window
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
(http://www.media-awareness.ca/eng/issues/violence/resource/r)

Video Game Research Papers open in new window
Academic research papers examining violence in video games, and related topics.
(http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm)

Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life open in new window
Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
(http://www.apa.org/journals/psp/psp784772.html)

Video Games and Violence open in new window
Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies.
(http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssa)

Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest open in new window
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
(http://www.nickyee.com/eqt/home.html)


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